Mark

A warrior must always mind her surroundings. Your ability to remain aware of everything around you will mean the difference between life and death in the chaos of battle. When you have more time to focus, you can apply this same skill to carefully examine the evidence around you. It won’t help you mark emotional reactions or social maneuvers, though; for that, you need to Understand.

  • Overcome: The GM will ask you to make overcome actions with Mark to overcome the chaos of your surroundings, or the subtlety of what you might notice, to know if something catches you by surprise, or if you notice it first. It might be an ambush, a rockslide, or a vital clue.
  • Create an Advantage: You can create advantages with Mark by noticing things that you can use. Mark lets you add details to the scene by creating aspects, making it one of the easiest skills to create advantages with.

Stunts

Every warrior trains his awareness, but your stunts can set you apart as a fighter with truly remarkable senses, or as a gifted investigator or tracker.

Combat Reflexes: Your keen eye catches the almost imperceptible movements that betray every fighter’s intent. You can use Mark to defend against Fight attacks.

One Step Ahead: Requires Combat Reflexes. When you use your Combat Reflexes stunt to roll Mark to defend and you tie or succeed, add two shifts to your result.

Tracker: When you succeed on a roll using Mark to follow a trail left by a creature, you also learn one of its aspects and gain a free invocation on it.

Investigator: When you use Mark to investigate a scene, take either the result of your roll or your skill in Mark as your result, whichever is higher.

Thorough Investigation: Requires Investigator. When you spend time investigating a scene, you will always find any important clue that is there to find. The roll simply tells the GM how long it will take you to find it.

Means, Motive, and Opportunity: Requires Investigator. When you think you have gathered all the necessary clues, roll Mark against an opposition set by the GM to reflect the complexity of the case (default to Fair (+2)). When you succeed, the GM will tell you a suspect or give you a hint as to where to find a missing clue.

Keen Observation: When a conflict begins, you immediately set a number of aspects on the scene equal to your skill in Mark. You get a free invocation on one of them.

Sentry: When you stand guard you immediately gain the situation aspect On Guard with one free invocation.

Mark

Restitutor Orbis Jason