Social conflicts work just like physical or mental conflicts, except they effect your relationships with other people and institutions, rather than your own physical or mental state. In a social conflict, you suffer loss of standing or reputation, loss of friendships or alliances, and other social consequences.
Zones in social conflicts might depict a blend of social and physical space, such as at a king’s feast. The zones might show the tables where the various warriors and other members of the court are seated, but moving from one zone to another is a test of your ability to move between the social circles each table represents, not the physical space between the actual tables.
Zones like these can have aspects that refer either to its physical or social properties (and perhaps in some cases both). You might need to use a skill like Eloquence, Intrigue, or Patronage to move between such zones.
Other social conflicts might use zones for purely ideological or social space, mapping out the distance between different points of view. A public debate like the one between Germanus of Autissiodorum and Agricola on Pelagianism might map out zones about belief in original sin, with the crowd, rather than Germanus or Agricola, represented. The conflict would end when one side or the other is taken out, but the zone the crowd ends up in when that happens may be much more important.
Zones like these can have aspects that refer to its ideological or social properties. For example, Germanus might begin by using Learning to try to put the aspect “Heresy” on the Pelagian zone. Germanus and Agricola would use Eloquence rolls to try to move the crowd from one zone to another.
- Attack with Eloquence, Intrigue, Negotiation, or Patronage, depending on the particular circumstances of the conflict. Sometimes, you might even attack with Stewardship.
- Defend against Eloquence with Learning or Will, against Intrigue with Intrigue, against Negotiation with Will, or against Patronage with Patronage or Will.
The key to a good social conflict lies in consequences that can measure up to physical and mental consequences. Post-Roman Britain is a world more defined by social relationships in many ways than the modern world, so social consequences are harder to walk away from. Lasting social consequences might sour your relationship with your patron, brand you a heretic, indebt you to someone, or leave you in slavery.
- Examples of mild consequences:
- I owe my patron for that.
- Dark Rumors
- They Called Me a Coward
- Unwelcome in King Lot’s Court
- Examples of moderate consequences:
- I owe my patron.
- Cowardly Reputation
- King Lot Hates Me
- Examples of severe consequences:
- I owe my patron my life.
- Despised Coward
- King Lot Wants My Head
- Examples of extreme consequences:
- My patron owns me.
- Enemy of God
- Craven & Despised
- King Lot Hunts Me
Being Taken Out
When you’re taken out in a social conflict, you might not risk death as you would in a physical conflict, or madness as you would in a mental conflict, but you might risk things like slavery, excommunication, or the loss of social rights like patronage or your warband.