- Character Creation
- Actions & Outcomes
- Challenges, Contests & Conflicts
Changes from Fate Core
For those already familiar with Fate Core, here are the major changes that Restitutor Orbis uses:
Skills: There is a different skill list. It has fewer, broader skills, so a character’s starting skill pyramid is capped at Good (+3), rather than the default of Great (+4).
Stress: There’s just one stress track, modified by the Endure skill. You also have some options with stress:
- Step Down: At the beginning of each scene, you can clear one box of stress, not all of it at once.
- Extra Effort: You can choose to mark off a stress box to get a bonus to your roll equal to the value of the box you checked. So, you can get a +3 to your roll by filling in your 3-shift stress box.
- Extreme Effort: You can choose to fill in a consequence to get a bonus to your roll equal to the shifts that consequence would absorb. So, fill in a mild consequence to get a +2, or a moderate consequence for a +4 (or, yes, a severe consequence for a +6, or even an extreme consequence to get a +8).
Heroic Ideal & Tragic Flaw: Instead of high concept and trouble, characters are created with heroic ideal and tragic flaw aspects.
- Heroic Ideal: The aspect that makes this character noble, heroic, or admirable. It might be their most idealistic trait, or something they strive to be. It’s what makes us admire them as a hero.
- Tragic Flaw: The aspect that makes this character weak, vulnerable, or flawed. It might be a personal failing, or something they must always overcome. It’s what will most likely lead this character down a path of ruin and tragedy.
Scaled Invocation: We’re using scaled invocation from the Fate Core Toolkit. An invocation can be one of these three:
- Tenuous: A tenuous invocation is a bit of a stretch, like using Disciplined Roman General to command respect from Roman-style politicians. You can use a tenuous invocation to reroll your dice, but nothing else.
- Relevant: A relevant invocation allows you to gain the ordinary benefits of invoking an aspect. For example, using Disciplined Roman General to command your warband to act in a disciplined way would be a relevant invocation.
- Perfect: A perfect invocation speaks directly to a more narrow aspect. For example, invoking I will take vengeance against Ælle when you are trying to attack Ælle would be a perfect invocation. On overcome, create advantage, or defend actions, a perfect invocation gives you an automatic success. On an attack, it gives you +3 to your skill or to your roll, whichever is higher, so you can potentially add other invocations to succeed with style.
Social Conflict: Every NPC has a motivation and instinct aspect. Social conflicts are generally not played out as conflicts, but rather as a series of challenges or overcome rolls to discover and change these aspects as necessary.